pub struct NodeHandle<K, V> { /* private fields */ }Expand description
A typed handle to a node in a Topology.
Topology::add_source and Topology::add_processor return a handle.
Pass it by reference as a parent when you add a child node.
Wiring uses values and not string names, so the compiler does two checks.
First, a parent that does not exist yet has no handle to pass, so you cannot
write a forward reference or a cycle. Second, the compiler checks the
parent’s output type (K, V) against the child’s input type. A mismatch is
a compile error, not a runtime build() failure.
K and V are the key and value types the node produces. The handle is
cheap to Clone, because it carries only the node name, so one parent can
feed many children.
Implementations§
Source§impl<K, V> NodeHandle<K, V>
impl<K, V> NodeHandle<K, V>
Sourcepub fn name(&self) -> &str
pub fn name(&self) -> &str
The node’s name, as it appears in the wire topology.
Topology::add_state_store needs this name, because it connects
stores to processors by name.
Trait Implementations§
Source§impl<K, V> Clone for NodeHandle<K, V>
impl<K, V> Clone for NodeHandle<K, V>
Auto Trait Implementations§
impl<K, V> Freeze for NodeHandle<K, V>
impl<K, V> RefUnwindSafe for NodeHandle<K, V>
impl<K, V> Send for NodeHandle<K, V>
impl<K, V> Sync for NodeHandle<K, V>
impl<K, V> Unpin for NodeHandle<K, V>
impl<K, V> UnsafeUnpin for NodeHandle<K, V>
impl<K, V> UnwindSafe for NodeHandle<K, V>
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